![]() ![]() Perhaps the Switch hardware and its limitations are the reason Deadfire’s development for it has ceased.įor more about the game, read Game Informer’s Pillars of Eternity II: Deadfire Review and then check out this turn-based mode that hit the game nearly a year after its launch after that. “ reached a limit on what we can do with our updates to the game and have exhausted the options left to us from the PC original in regards to the limitations of the hardware we are working with,” Versus Evil said at the time. The Nintendo Switch port of the original game. In February of 2020, Versus Evil announced that there would be no further updates for the Switch version of Pillars of Eternity due to the hardware, as noted by Eurogamer. Also known as classic computer role-playing games (CRPGs), the pausable real-time title was followed up with Pillars of Eternity: Deadfire in 2018. It is the sequel to the 2015s Pillars of Eternity, and was released for Microsoft Windows, Linux, and macOS in May 2018, while the Nintendo Switch, PlayStation 4, and Xbox One ports are to be released later in 2018. ![]() While there’s no public reason for Deadfire’s Switch cancellation, a look back at the development of the first Pillars of Eternity on Switch might reveal some key information. Pillars of Eternity II: Deadfire is a role-playing video game developed by Obsidian Entertainment and published by Versus Evil. ![]() It does not apply to the trade of systems or consumer electronics. It was delayed a few times before Obsidian, and Versus Evil went virtually silent on the title, even amidst news of its console release in 2020. PowerUp Rewards Pro 10 extra in-store credit applies only when trading games and accessories. A Switch version of Deadfire was announced way back in 2018. ![]()
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